- I know the system pretty well.
- It has years of stuff that I can raid for ideas.
- There is a certain cachet to the game that could attract players.
- I have it all (except for stuff I don't care about) already.
- It's pretty easy to convert stuff from other D&Ds to it.
- Robust and amenable to house rules.
- Explicit endgame, which is really my ultimate goal.
- Simpler B/X style.
- Excellent economics built in.
- Elements that should appeal to modern gamers, without leaving old school aesthetics.
And for the disadvantages:
- Modern gamers might not get it right away, especially the lack of character sheet fiddling.
- Kinda involved rules.
- A lot more house ruling involved in endgame phase or merchant prince activities.
- Have to wait to get Players' Companion and other supplements.
- Difficult to modify due to economic system built in.
I don't know. I really like ACKS, but AD&D is much more ingrained in me. What am I overlooking? ACKS or AD&D?
Also, don't forget to vote on the next Obscure Games review over to the right there.