tag:blogger.com,1999:blog-8116962779728480800.post6835589320690884647..comments2024-03-25T03:52:40.426-07:00Comments on The Ongoing Campaign: Creating Random Characters In GURPSfaoladhhttp://www.blogger.com/profile/03691952430041394614noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8116962779728480800.post-65662666148184885952014-03-22T19:30:56.699-07:002014-03-22T19:30:56.699-07:00I vaguely remember something like that in a friend...I vaguely remember something like that in a friend's copy, though I myself didn't start playing until I was shanghaied as a playtester for GURPS Cyberpunk, under 3rd edition. There are some interesting ideas there, which I may incorporate. Thank you.faoladhhttps://www.blogger.com/profile/03691952430041394614noreply@blogger.comtag:blogger.com,1999:blog-8116962779728480800.post-50948565831773071842014-03-22T15:38:01.701-07:002014-03-22T15:38:01.701-07:00The Boxed GURPS version (1e?) came with random cha...The Boxed GURPS version (1e?) came with random character section in the second book. It was mostly for NPCs, but was adaptable.<br /><br />If you start with templates, say the DF 1 or DF 15 templates, you can randomize them. Keep Attributes and Secondary Characteristics, then randomize the advantages (which includes boosts to Attributes etc), disadvantages, and skills.<br /><br />For example, if a Template allows for 25 points of Advantages, first make a table for points:<br />Roll<br />1 20 + 5<br />2 15+ 2x5<br />3 10 + 3x5<br />4 5x5<br />5 5x2 + 10 + 5<br />6 5x2 + 15<br /><br />Then make random tables for each of the points<br />e.g., 20 point Table<br />1-2 +1 DX<br />3-4 +1 IQ<br />5 Weapon Master (one weapon)<br />6 ...<br /><br />15 point Table<br />1 Combat Reflexes<br />2 +3 PER<br />3 +3 WILL<br />4 +3 BS<br />5 +3 BM<br />6 ...<br /><br /><br /><br />Anonymoushttps://www.blogger.com/profile/02377972768076926086noreply@blogger.com