I don't know if I'm going to go anywhere with these, but it's the beginning of the year and maybe I should organize my approach to this blog a bit. So, here are some things I might do.
- Design a setting for GURPS - Starting from the same premise that led to Psi-Wars, I want to start laying out a setting that has occupied a part of my mind for a number of years. It's something of a post-apocalyptic one, inspired especially by S. M. Stirling's Emberverse series, as well as some other sources like the WarpWorld RPG (also, see my review from a while back here; I'd likely be kinder to the game were I to write that today, for a number of reasons). Actually, the setting will also be usable with other game systems, but the only other one I'd be interested in working with is basically out of print and definitely unsupported, and it'd be easy enough to convert so I probably won't bother. Alternately, I have a fantasy setting to work on that in concept goes back perhaps 40 years. I could work on that, too. In retrospect, working on it would not be unlike the Psi-Wars project, but related to the Malazan Book of the Fallen instead of Star Wars, since the world setting is convoluted and political much as Malazan is. Also has incarnate gods running around, too, which the players back then never got to see.
- Write more Obscure Games reviews - I've got some relatively recent games I want to get to, and quite a few older ones.
- Finish my overview of Domain Play in AD&D 1E - I just sort of let that one drop, but I do have more to say on the topic.
- Write some material for MegaTraveller - That's a game I've been missing.
- Write more AD&D material - I do have stuff to say. I need to sit down and type it out.
I've also got some other design and theory articles in mind, like discussing the City as Dungeon Crawl concept and comparing it to more abstract methods - and, vice versa, the Abstract Dungeon, such as seen in Worlds Without Number (speaking of which, I need to finish my Obscure Games review of that one). I should probably also talk about the functions and merits of using or not using maps, which is closely related.
Now, let's see if I get to these.





