When two figures or models fight in single combat, the WRG rules give the result as "wounded", and therefore captured by the enemy (so, a serious wound), or "killed". We should work out what these results mean to our individual figures at the roleplaying level.
My inclination is a dislike of the sort of abstraction represented by "hit points". I prefer that the result should be a descriptive wound which may turn fatal (or be instantly so), similar to what we see in Hârnmaster, CORPS, and the like. So, what I'll do is have a "damage roll" that will give a descriptive wound result that will be applied to the figure until it heals.
Since combat is adjudicated by comparing a number of "casualties" generated by the combat table, we will keep that system. The difference between the two results is the number of dice to roll to determine the severity of the wound, by comparing that total to a characteristic of the figure, probably the "Physique" we've previously discussed. I'll work out the details of this later, but that's a good basis for adjudicating wounds. The wound should have various factors, such as how much it impairs action by the figure, whether it results in unconsciousness, if it is bleeding, if it is infected, how it is treated and how it heals, and so on.
Anyway, just a brief note for reference.