Wednesday, May 27, 2015
I got nothin'. At least I remembered it this year.
Anyway, from those first posts, I was still adrift. I'd recently left my longtime gaming group because I wasn't having fun playing the games that they wanted to play, and my commute was very long to play them. Life is too short, as they say, to play games that aren't fun for you. So, I had been looking around to find out what went wrong when I stumbled across the fabled Grognardia blog and a few others of the same ilk. Finding a theoretical framework in the OSR that supported my long-held opinions about gaming, I got a little excited about the concept. I don't think that I really understood it at first, but I was examining the framework that did the things that I'd been thinking of as what makes RPGs different than storytelling. My model was that movies didn't really take off until they dropped trying to be ways to document plays done on location in the round and developed their own strengths. Similarly, I don't think that RPGs are well served by trying to make them out to be novels that people play, and trying to fit the rhythms of roleplaying into the well-established rhythms of storytelling.
Whatever, I have uncovered what I think is the way I want to experience RPGs. It seems to have tapped into that same thing that was so exciting and special when I was 10.
But this isn't about that. This is just saying that I've been doing this for a while now, and I'm glad that you're still here. I hope that you stick around for a while longer.