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I'll take it down if there is an objection.
The starting date will be whatever the specific day is on the day I begin it (today, 23 October, is 296) of the year 1105, and the party will be the permanent crew of the Free Trader Faerie Queene, owned by Amanda Zhao, a former Merchant Captain, who has 30 years of mortgage payments left on it. The ship is located on the Spinward Main, that long chain of worlds in the Spinward Marches which can be reached using a Jump-1 starship, like the Faerie Queene. Amanda is the Captain/Pilot/Navigator for the ship, and she has hired on Malissa as Engineer, Qlotl as Steward, Simar as Ship's Medic, and Zauer as "Handyman", leaving the ship with 5 passenger staterooms. I didn't save their career paths, which is a mistake that I can't fix now, but their starting characteristics, rolled up using a software character generator, are as follows (and yes, I did have to roll up quite a few characters who either died or were not suitable for the game I had in mind; happily, I was able to do that fairly quickly with the aid of the character generator and MegaTraveller's special character generation rules that make things go a little more smoothly):
Human (Imperial) F Age 46 (apparent age 38)
Homeworld B/med size/exotic atmo/wet hyd/hi pop/mod law/hi stellar
Merchant - Subsector-wide line - Deck office
Rank: O5 Captain
Skills: Grav Vehicle - 0, Handgun - 0, Vacc Suit - 0, Admin - 1, Brawling - 1, Bribery - 2, Carousing - 2, Computer - 1, Jack-o-T - 2, Leadership - 1, Legal - 1, Liaison - 1, Navigation - 2, Pilot - 4, Ships Boat - 1, Small Blade - 1, SMG - 1, Trader - 1
Free Trader (30 yrs left) "Faerie Queene"
Vargr M Age 34
Homeworld B/small size/vacuum/wet hyd/mod pop/mod law/avg stellar
Rank: 06 Leader
Skills: Computer - 0, Grav Vehicle - 0, Laser Weapons - 0, Handgun - 1, Infighting - 1, Jack-o-T - 1, Leadership - 1, Long Blade - 1, Pilot - 1, Scrounge - 1, Ship Tactics - 1, Stealth - 1, Streetwise - 1, Tactics - 3, Vacc Suit - 1, Zero G Combat - 1
Zhodani F Age 34 (apparent age 30)
Homeworld C/small size/standard atmo/dry hyd/hi pop/mod law/hi stellar
Rank: O4 Manager
Psionic Games - Won Clairvoyance, lost Telekinesis, did not win Games
Skills: Psi - 11, Clairvoyance - 11, Telekinesis - 11, Computer - 0, Handgun - 0, Admin - 2, Broker - 1, Grav Vehicle - 2, Interrogation - 1, Interview - 1, Psychology - 3, Steward - 1
Mid Psg x2
Human (Imperial) F Age 22
Homeworld A/large size/dense atmo/wet hyd/mod pop/low law/avg stellar
Scout - Field Survey Office
Rank: E1 Recruit
Skills: Computer - 0, Grav Vehicle - 0, SMG - 0, Engineering - 1, Handgun - 1, Pilot - 1, Vacc Suit - 1
Simarushre "Simar" Shigiriiman
Vilani M (mostly non-Vilani ancestry) Age 30
Graduated University NOTC (Medical)
Homeworld C/large size/dense atmo/wet hyd/mod pop/hi law/avg stellar
Marine - Infantry branch - medic
Rank: O2 1st Lieutenant
Awards: MCUF, Command Cluster x2, Combat Ribbon x3
Skills: Computer - 0, Vacc Suit - 0, Combat Engineer - 1, Electronics - 1, Grav Vehicle - 1, Handgun - 1, Long Blade - 1, Medical - 1, Tactics - 1, Tracked Vehicle - 1
I have three house rules to begin with: the first is that Jack-of-all-Trades skill, in addition to the benefits it provides in MegaTraveller normally, also adds 1 for every 2 full levels of Jack-of-all-Trades skill possessed to any task that has been increased in difficulty due to lack of skill (for every 2 full points over 8, it will add 1 to skilled tasks as well, but that level of skill is very unlikely, to put it mildly); the second is that surprise rolls are rolled as Routine tasks, and surprise occurs on exceptional success or failure, benefiting the appropriate side; thirdly, no roll can take more points from the Tactics pool than the highest Tactics or Leadership skill available, and no one can take points from the pool who is not in communication. I know what I mean by that last, and don't want to write it up in detail right now, but basically it just means that communication is necessary to use other people's Tactics points for benefit. If not in communication, use your own Tactics or do without.
Edit to add: There's a fourth house rule I am going to use, which is to use the Mongoose Traveller characteristic modifiers instead of MegaTraveller's characteristic/5 method.
One thing I noticed after I generated the characters was how much the party resembled a cross between Star Wars and Firefly/Serenity. That makes me happy, because those are probably my favorite SF properties. Edit to add: Outside of Dune, that is.