Sunday, June 3, 2012

[V&V]FBI Guide to Metahumans: Princess

One more, and I'll set this aside for a day or two. Maybe I'll do Tyger later on today.


Identity: Heidi Amundsen
Side: US Government/Project GILGAMESH
Sex: F
Experience: 0
Level: 1
Age: 6
Training: Education (Military)


1. Invulnerability: Ignore 25 points of damage per turn.

2. Heightened Strength +50

Weight: 50 lbs.
Basic Hits: 1
Agility Mod: +4

Strength: 62
Endurance: 11
Agility: 16
Intelligence: 10
Charisma: 12

Reactions from:
Allies: +1
Enemies: -1

Hit Mod: 7.04
Hit Points: 8
Damage Mod: +1
Heal Rate: 0.25
Accuracy: +2
Power: 99
Carrying Cap: 5986 lbs.
Basic HTH: 2d8
Movement Rates: 89" ground
Det. Hidden: 8%
Det. Danger: 12%
Inventing Points: 1
Inventing: 30%

Origin & Background: When her parents could not handle her very high strength, Heidi was sent to a government facility that said it would be able to take care of her. She feels very alone there, while she is being trained as an agent of the US government, but she is starting to form an attachment to Tyger (who will be presented later). What will happen to these children of Project GILGAMESH is a story that will have to wait for the telling. Her code name is one that she was very insistent on having.

1 comment:

  1. I really should have pointed out that I totally swiped this character concept from the otherwise not-particularly-good superhero film Zoom: Academy for Superheroes.