Sunday, June 3, 2012

[V&V]FBI Guide to Metahumans: Arclight and Gaussian

This time, a brother and sister pair who fight against metahuman supremacists, but are hunted by the police for their crimes.

Arclight



Identity: Michael Day
Side: Criminal
Sex: M
Experience: 1268
Level: 1
Age: 20
Training: Strength

Powers:

1. Light Powers: Range 34", Dmg 2d8, PR = 1 per attack; Blinding flash with a radius of 34", PR = 1; PR = 1 to set up a Light defense; May create mundane light for no power cost.

2. Lightning Control: Range 22", Dmg 2d8, PR = 4 per attack; Electrical defense costs an action to start, but no PR or movement to maintain; Control electronics by save vs. Intelligence on 1d20, save vs. Agility on 1d20 to avoid mishaps for each action taken, PR = 4 per attempt, Range 22"; Short out electrical devices, PR = 4 per attempt, Range = 22", 22% chance of success.

Weight: 160 lbs.
Basic Hits: 4
Agility Mod: -

Strength: 8
Endurance: 11
Agility: 17
Intelligence: 12
Charisma: 11

Reactions from:
Allies: -
Enemies: -

Hit Mod: 1.408
Hit Points: 6
Damage Mod: +1
Heal Rate: 1
Accuracy: +2
Power: 48
Carrying Cap: 129 lbs.
Basic HTH: 1d4
Movement Rates: 36" ground
Det. Hidden: 10%
Det. Danger: 14%
Inventing Points: 1.2
Inventing: 36%

Origin & Background: Michael played around with his powers from a very early age, but with his sister's help managed to keep them secret from even his parents. The arrogance of being able to do something that no one else could twisted his priorities, and he decided to make his living at the expense of everyone else. He hates metahuman supremacists, though, as he is afraid of no longer being the most special person, other than his sister, in his world.


Gaussian



Identity: Linda Day
Side: Criminal
Sex: F
Experience: 1832
Level: 1
Age: 22
Training: Intelligence

Powers:

1. Magnetic Powers: Magnetic control, PR = 5 per attempt, Capacity 850 lbs, Range = 17", Lasts 13 rounds.

2. Lightning Control: Range 26", Dmg 2d8, PR = 4 per attack; Electrical defense costs an action to start, but no PR or movement to maintain; Control electronics by save vs. Intelligence on 1d20, save vs. Agility on 1d20 to avoid mishaps for each action taken, PR = 4 per attempt, Range 26"; Short out electrical devices, PR = 4 per attempt, Range = 26", 26% chance of success.

Weight: 130 lbs.
Basic Hits: 3
Agility Mod: -

Strength: 17
Endurance: 13
Agility: 10
Intelligence: 9
Charisma: 11

Reactions from:
Allies: -
Enemies: -

Hit Mod: 1.96
Hit Points: 6
Damage Mod: -
Heal Rate: 0.9
Accuracy: -
Power: 49
Carrying Cap: 404 lbs.
Basic HTH: 1d6
Movement Rates: 40" ground
Det. Hidden: 8%
Det. Danger: 12%
Inventing Points: 0.9
Inventing: 27%

Origin & Background: When Linda's parents found her levitating the silverware, they punished her and made her hide her abilities. That became her reflex, and she learned what she could do very secretly. When she found out that her brother Michael could do similar things, she hatched a plan with him to live a life of crime and adventure. Like her brother, she hates metahuman supremacists, but in her case it is because she has a true sense of equality.

Linda likes to fly above the battlefield on a manhole cover or other metallic object, while tossing lightning bolts at her targets. During a robbery, she uses her powers to short out alarm systems and communications devices like phones, computers, and radios before even allowing her presence to be known.

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