(This is the first of these in which I include a "Mutant Power", that is to say a power that is not included in the basic V&V rules.)
Identity: Justin Archer
Side: US Government/Project GILGAMESH
1. Time Powers: a) Time Stop - PR = 8, take an action to activate, then take a full turn in which no other characters can act, though already active defenses will be in effect; b) Time Jump - vanish, then reappear in the same place a number of rounds later, PR = 1 per round jumped. He can only have one Time Power active at a time.
2. Teleportation: instantly travel a number of inches equal to his current Power score, PR = 1 per use.
3. Dimensional Travel: time travel, PR = 10 per journey.
Weight: 190 lbs.
Basic Hits: 4
Agility Mod: -
Hit Mod: 2.4024
Hit Points: 10
Damage Mod: +1
Heal Rate: 1.2
Carrying Cap: 288 lbs.
Basic HTH: 1d6
Movement Rates: 38" ground
Det. Hidden: 10%
Det. Danger: 14%
Inventing Points: 8.0 (1 was spent, I was increased)
Origin & Background: When his mutant powers manifested, the orphan Justin used them to embark on a career of theft, stealing objects out from under the noses of their guardians. Finally captured by a Special Forces team equipped with advanced technology, he agreed to work with Project GILGAMESH as a trainer in exchange for immunity from prosecution for his prior crimes. When he has to fight, he likes to use a pair of Bowie knives (+1 to hit, +1d2 damage) to cut down his opponents between ticks of the clock. Never having had a family of his own, he is having some difficulty coming to terms with his new relationship with the kids of GILGAMESH.