Wednesday, June 13, 2012

[V&V]FBI Guide to Metahumans: Tyger

(This is the first of these in which I include a "Mutant Power", that is to say a power that is not included in the basic V&V rules.)


Identity: Justin Archer
Side: US Government/Project GILGAMESH
Sex: M
Experience: 28433
Level: 7
Age: 29
Training: Intelligence

Powers:

1. Time Powers: a) Time Stop - PR = 8, take an action to activate, then take a full turn in which no other characters can act, though already active defenses will be in effect; b) Time Jump - vanish, then reappear in the same place a number of rounds later, PR = 1 per round jumped. He can only have one Time Power active at a time.

2. Teleportation: instantly travel a number of inches equal to his current Power score, PR = 1 per use.

3. Dimensional Travel: time travel, PR = 10 per journey.

Weight: 190 lbs.
Basic Hits: 4
Agility Mod: -

Strength: 12
Endurance: 13
Agility: 13
Intelligence: 14
Charisma: 15

Reactions from:
Allies: +2
Enemies: -2

Hit Mod: 2.4024
Hit Points: 10
Damage Mod: +1
Heal Rate: 1.2
Accuracy: +1
Power: 52
Carrying Cap: 288 lbs.
Basic HTH: 1d6
Movement Rates: 38" ground
Det. Hidden: 10%
Det. Danger: 14%
Inventing Points: 8.0 (1 was spent, I was increased)
Inventing: 42%

Origin & Background: When his mutant powers manifested, the orphan Justin used them to embark on a career of theft, stealing objects out from under the noses of their guardians. Finally captured by a Special Forces team equipped with advanced technology, he agreed to work with Project GILGAMESH as a trainer in exchange for immunity from prosecution for his prior crimes. When he has to fight, he likes to use a pair of Bowie knives (+1 to hit, +1d2 damage) to cut down his opponents between ticks of the clock. Never having had a family of his own, he is having some difficulty coming to terms with his new relationship with the kids of GILGAMESH.

1 comment:

  1. Some people might think that this character was inspired by Hiro from Heroes, but the actual primary inspiration is Ian McVicar from ESPers. Of course, Heroes seems to have taken so much from ESPers that I hope that Hudnall (the author of both ESPers and Interface, the incarnation of the story when it was with Marvel's Epic imprint) got some dosh out of it.

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