Sunday, June 24, 2012

[V&V]FBI Guide to Metahumans: Project GILGAMESH

In addition to Princess and the teacher, Tyger, there are four other children (all of the other four are teenagers, actually) who are part of Project GILGAMESH.

Umbra


Identity: David Smith
Side: US Government/Project GILGAMESH
Sex: M
Experience: 0
Level: 1
Age: 17
Training: Education (Military)

Powers:

1. Teleport: instantly travel a number of inches equal to 100 times his current Power. PR = 3.

2. Non-Corporealness: PR = 4 per hour.

3. Animate Shadows: similar to Solid Energy Illusions, can animate up to current Power x 2 Creation Points. Damage is by a chilling touch. Range = 26".

4. Invisibility: PR = 1 per hour.

5. Special Requirement: Can only use powers when shadows are present (that is, not in bright light or total darkness). Teleport must begin and end in shadowy areas.

Weight: 160 lbs.
Basic Hits: 4
Agility Mod: -

Strength: 10
Endurance: 15
Agility: 13
Intelligence: 17
Charisma: 8

Reactions from:
Allies: -2
Enemies: +2

Hit Mod: 2.808
Hit Points: 12
Damage Mod: +2
Heal Rate: 1.6
Accuracy: +1
Power: 55
Carrying Cap: 200 lbs.
Basic HTH: 1d4
Movement Rates: 38" ground
Det. Hidden: 12%
Det. Danger: 16%
Inventing Points: 1.7
Inventing: 51%

Origin & Background: David never wanted to be noticed. Getting noticed only meant that his father was paying attention to him, and that never ended well. When his father came home drunk and started beating his mother, David's powers manifested as he faded into the shadows, then the shadows came to life around him and stopped his father. He wasn't in time to save his mother, who died of cerebral edema several days later. David was put into foster care, then found his way into Project GILGAMESH.


Nike



Identity: Linda Chen
Side: US Government/Project GILGAMESH
Sex: F
Experience: 0
Level: 1
Age: 15
Training: Education (Military)

Powers:

1. Wings: fly at 1764" (401 mph), PR = 1 per hour. (+3 Agility)

2. Heightened Strength +11, Heightened Agility +13

Weight: 120 lbs.
Basic Hits: 3
Agility Mod: +2

Strength: 22
Endurance: 13
Agility: 28
Intelligence: 14
Charisma: 14

Reactions from:
Allies: +1
Enemies: -1

Hit Mod: 7.7616
Hit Points: 24
Damage Mod: +3
Heal Rate: 0.9
Accuracy: +5
Power: 77
Carrying Cap: 717 lbs.
Basic HTH: 1d8
Movement Rates: 63" ground, 1764" flying
Det. Hidden: 10%
Det. Danger: 14%
Inventing Points: 1.4
Inventing: 42%

Origin & Background: No one really knows where Linda came from. She was found on the streets, seeming about 14 years old, complete with wings, but without any memories of where she came from. She was named by one of the technicians at Project GILGAMESH, and knows no other life. She has a very strong crush on David/Umbra, and will follow him anywhere. She carries a sword (+2 to hit, +1d6 damage) made of adamantium-like glass (structure 15), which she was carrying when found.


Diamond



Identity: Michael Glass
Side: US Government/Project GILGAMESH
Sex: M
Experience: 0
Level: 1
Age: 16
Training: Education (Military)

Powers:

1. Invisibility: PR = 1 per hour.

2. Force Field: range = 30". Can create a wall up to his current Power inches on a side, and other abilities as listed in the rules.

Weight: 210 lbs.
Basic Hits: 5
Agility Mod: -

Strength: 7
Endurance: 15
Agility: 13
Intelligence: 8
Charisma: 10

Reactions from:
Allies: -
Enemies: -

Hit Mod: 1.6848
Hit Points: 9
Damage Mod: -
Heal Rate: 2
Accuracy: +1
Power: 43
Carrying Cap: 194 lbs.
Basic HTH: 1d4
Movement Rates: 35" ground
Det. Hidden: 6%
Det. Danger: 11%
Inventing Points: 0.8
Inventing: 24%

Origin & Background: Very shy, Michael prefers not to be touched or seen. When his mutant powers manifested, they reflected his very withdrawn personality. His parents were at a loss for how to deal with him, so when some men from the government said that they could help him, they were relieved and let him go without a fuss. Michael doesn't blame them, as he knows that their life has been hard.


The Cat



Identity: Katherine Glockman
Side: US Government/Project GILGAMESH
Sex: F
Experience: 0
Level: 1
Age: 14
Training: Education (Military)

Powers:

1. Cat Powers (Heightened Agility +20; Speed Bonus +90" ground; Natural Weaponry +2 to hit, +4 damage in unarmed combat; Heightened Senses: Night Vision).

2. Regeneration: take an action to heal full healing rate up to once per turn. Can't regenerate damage from silver weapons.

3. Heightened Defense: all attacks against The Cat are at -4 to hit.

Weight: 140 lbs.
Basic Hits: 3
Agility Mod: -

Strength: 10
Endurance: 13
Agility: 33
Intelligence: 11
Charisma: 12

Reactions from:
Allies: +1
Enemies: -1

Hit Mod: 4.76
Hit Points: 15
Damage Mod: +4
Heal Rate: 0.9
Accuracy: +6
Power: 67
Carrying Cap: 161 lbs.
Basic HTH: 1d4
Movement Rates: 146" ground
Det. Hidden: 8%
Det. Danger: 12%
Inventing Points: 1.1
Inventing: 33%

Origin & Background: A fan of anime from a young age, and especially fond of cats and catgirls, Kat was delighted to discover that she had the grace and agility of a cat, and then found that she could extend claws from under her fingernails and her eyes had changed to look like a cat's! Obsessed with catgirls, she dresses in that style all the time. The officials of Project GILGAMESH have been very permissive of the unusual preferences of the kids on the theory that repressing them might cause the mutant powers to become less useful.



2 comments:

  1. I am really enjoying this series. Like you, I appreciate the familiarity and play style that V&V inspires. Even if you are writing something and it feels a bit campy or overdone, well, it's supposed to be that way! As with D&D it's all been done before so we are simply trying to cook with ingredients we like in a manner pleasing to us.

    Keep on keeping on,
    Christian

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    1. Oh, yeah! Over-the-top, camp action. That's what a superhero game is supposed to be. Even where it gets grim and dirty, it's still over-the-top, campy "grim and dirty". Everything bigger than its inspiration, brighter, darker, dirtier, wilder. Transforming the urban jungle into mythic landscape. Raising the suburbs into the heavens.

      (Getting carried away by its own rhetoric!)

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