Monday, July 28, 2014

GURPS Voodoo For 4E

I've wanted to play a GURPS Voodoo solitaire game using Mythic Game Master Emulator for some time now. One of the things pushing me away is that I'd wanted to play it as a GURPS 4E game (among other things, so that I can become more conversant with those rules) using the "Path/Book Magic" system found in GURPS Thaumatology, but the setting was written for 3E. There are significant enough differences that it does require conversion to use. So, I've worked up the spirits, Lwa, and monsters in 4E terms. I'm hoping that any GURPS-fluent people might look at these and give suggestions on improving them if necessary.

You'll need both GURPS 4E and GURPS Voodoo (which apparently hasn't been released in PDF in the "GURPS Classic" line yet) to make use of this material, as all of the background and non-game mechanical stuff is in there. I have not explicitly included what spirits can do yet. I am working on a spirit template for GURPS Voodoo games, but it's the most complicated part of the whole conversion.

For all Possession effects, see GURPS Voodoo for special effects that apply. For Spirit Warrior templates, use the value given as the base for the Shapeshifting (Alternate Form) advantage. Note that if a character has some of the advantages and disadvantages involved in the Possession effects, it will change the Spirit Warrior base value.

The stats are long, so they are behind a cut.





Legba
Minor Manifestation
ST 17; DX 12; IQ 12; HT 10.
Will 13; Per 14; Speed 5.5; Dodge 10; Move 7.
SM +0; n/a lbs. Fatigue 40.

Moderate Manifestation
ST 20; DX 14; IQ 14; HT 14.
Will 16; Per 15; Speed 7.00; Dodge 11; Move 8.
SM +0; n/a lbs. Fatigue 80.

Major Manifestation
ST 30; DX 15; IQ 20; HT 20.
Will 22; Per 21; Speed 8.75; Dodge 12; Move 9.
SM +0; n/a lbs. Fatigue 120.

Possession
+7 ST [70], +4 DR [20], 16 pts. to divide between Lockpicking/TL, Electronics Operation/TL (Security), and either Computer Hacking/TL or Computer Operation/TL (depending on the campaign). Possessed persons gain the appearance quirk “Seems Older Than He Is” [-1]. The Spirit Warrior template base cost is 105 pts.


Damballa and Ayida-Wedo
Minor Manifestation
ST 10; DX 13; IQ 14; HT 12.
Will 14; Per 14; Speed 5.75; Dodge 10; Move 7.
SM +0; n/a lbs. Fatigue 40.

Moderate Manifestation
ST 14; DX 14; IQ 16; HT 13.
Will 18; Per 19; Speed 6.75; Dodge 11; Move 7.
SM +0; n/a lbs. Fatigue 70.

Major Manifestation
ST 20; DX 15; IQ 19; HT 18.
Will 20; Per 20; Speed 8.25; Dodge 11; Move 8.
SM +0; n/a lbs. Fatigue 110.

Possession
+2 ST [20], +3 DX [60], +2 DR [10], Flexibility [5], 4 pts. of Climbing and 4 pts. of Swimming, Cannot Speak [-15] (Spirit Warriors instead have Disturbing Voice [-10]). Spirit Warrior template base is 93 pts.


Erzulie
Minor Manifestation
ST 10; DX 11; IQ 12; HT 10.
Will 14; Per 14; Speed 5.25; Dodge 9; Move 5.
SM +0; n/a lbs. Fatigue 25.

Moderate Manifestation
ST 13; DX 13; IQ 14; HT 14.
Will 16; Per 14; Speed 6.75; Dodge 10; Move 7.
SM +0; n/a lbs. Fatigue 50.

Major Manifestation
ST 16; DX 15; IQ 17; HT 18.
Will 18; Per 17; Speed 8.25; Dodge 12; Move 9.
SM +0; n/a lbs. Fatigue 70.

Possession
+1 ST [10], +2 DX [40], +5 Charisma [25], +2 DR [10], 8 pts. in Dancing, 8 pts. in Sex Appeal, Lecherousness (12) [-15]. Spirit Warrior base is 86 pts.


Obatala
Minor Manifestation
ST 11; DX 12; IQ 16; HT 11.
Will 17; Per 18; Speed 5.75; Dodge 9; Move 6.
SM +0; n/a lbs. Fatigue 30.

Moderate Manifestation
ST 11; DX 14; IQ 18; HT 14.
Will 20; Per 20; Speed 7.00; Dodge 11; Move 7.
SM +0; n/a lbs. Fatigue 60.

Major Manifestation
ST 14; DX 15; IQ 21; HT 20.
Will 24; Per 22; Speed 8.75; Dodge 12; Move 8.
SM +0; n/a lbs. Fatigue 100.

Possession
+2 ST [20], +3 HT [30], +2 DR [10], Resistant (Immunity to Sickness) [15], Quirks: Compulsive Cleaner, Always Wears White [-2]. Optional: Mind Reading [30] (may also select powers from the Telepathy power). Spirit Warrior base 73 pts., or optionally 103 pts. or more.


Chango
Minor Manifestation
ST 12; DX 14; IQ 13; HT 14.
Will 15; Per 14; Speed 7.00; Dodge 11; Move 8.
SM +0; n/a lbs. Fatigue 30.

Moderate Manifestation
ST 14; DX 16; IQ 13; HT 17.
Will 16; Per 14; Speed 8.25; Dodge 12; Move 9.
SM +0; n/a lbs. Fatigue 50.

Major Manifestation
ST 21; DX 17; IQ 14; HT 22.
Will 19; Per 15; Speed 9.75; Dodge 12; Move 9.
SM +0; n/a lbs. Fatigue 85.

Possession
+4 ST [40], +3 DX [60], +2 HT [20], +4 DR [20], +10 DR vs. burning attacks [30], Bad Temper (12) [-10], Lecherousness (12) [-15]. Optionally: may select powers from Heat/Fire and Electricity powers. Spirit Warrior base is 145 pts. or, optionally, more.


Orunla
Minor Manifestation
ST 10; DX 10; IQ 15; HT 12.
Will 17; Per 17; Speed 5.50; Dodge 9; Move 5.
SM +0; n/a lbs. Fatigue 35.

Moderate Manifestation
ST 11; DX 12; IQ 18; HT 14.
Will 20; Per 20; Speed 6.50; Dodge 10; Move 7.
SM +0; n/a lbs. Fatigue 75.

Major Manifestation
ST 13; DX 14; IQ 20; HT 18.
Will 23; Per 24; Speed 8.00; Dodge 11; Move 8.
SM +0; n/a lbs. Fatigue 110.

Possession
Orunla does not possess people. See GURPS Voodoo.


Oggun
Minor Manifestation
ST 14; DX 16; IQ 12; HT 16.
Will 16; Per 14; Speed 8.00; Dodge 12; Move 8.
SM +0; n/a lbs. Fatigue 25.

Moderate Manifestation
ST 20; DX 18; IQ 13; HT 18.
Will 18; Per 15; Speed 9.00; Dodge 12; Move 9.
SM +0; n/a lbs. Fatigue 50.

Major Manifestation
ST 24; DX 19; IQ 14; HT 24.
Will 19; Per 16; Speed 10.75; Dodge 13; Move 9.
SM +0; n/a lbs. Fatigue 90.

Possession
+4 ST [40], +4 DX [80], +4 HT [40], +7 DR [35], Combat Reflexes [15], 16 pts. to put in any weapon skills that are appropriate at the time (Spirit Warriors treat this as Modular Abilities (5/4) of four slots of 4 pts. each, for Combat Skills only (-30%) that only change on Possession, for a total of 60 pts.), Bloodlust (12) [-10], Overconfidence (12) [-5], Odious Personal Habit (Constant Swearing and Profanity) [-10]. The Spirit Warrior base is 245 pts.


Ochosi
Minor Manifestation
ST 13; DX 15; IQ 14; HT 14.
Will 16; Per 17; Speed 7.25; Dodge 11; Move 7.
SM +0; n/a lbs. Fatigue 25.

Moderate Manifestation
ST 16; DX 17; IQ 15; HT 19.
Will 18; Per 20; Speed 9.00; Dodge 12; Move 8.
SM +0; n/a lbs. Fatigue 50.

Major Manifestation
ST 20; DX 18; IQ 17; HT 21.
Will 20; Per 22; Speed 9.75; Dodge 13; Move 9.
SM +0; n/a lbs. Fatigue 80.

Possession
+3 ST [30], +2 DX [40], +1 HT [10], +4 DR [20], +4 Per [20], 8pts. each in Tracking, Stealth, Survival (Jungle), and Throwing [32], Overconfidence (12) [-5], Impulsiveness (12) [-10]. The Spirit Warrior base is 137 pts.


The Guede Triad:
Baron Samedi, Baron Cimitie, and Captain Zombi
Minor Manifestation
ST 13; DX 14; IQ 14; HT 14.
Will 16; Per 16; Speed 7.00; Dodge 10; Move 7.
SM +0; n/a lbs. Fatigue 30.

Moderate Manifestation
ST 15; DX 16; IQ 16; HT 18.
Will 18; Per 17; Speed 8.50; Dodge 11; Move 8.
SM +0; n/a lbs. Fatigue 45.

Major Manifestation
ST 19; DX 17; IQ 18; HT 20.
Will 20; Per 19; Speed 9.25; Dodge 12; Move 9.
SM +0; n/a lbs. Fatigue 70.

Possession
+4 ST [40], +1 DX [20], +4 HT [40], +5 DR [25], Haggard and Gaunt Features (-2 reactions) [-10], Kleptomania (12) [-15], Compulsive Behavior (Lying) (12) [-15], Odious Personal Habit (Filthy Language) [-5] (note: not as bad as the Possessed of Oggun). Spirit Warrior base is 80 pts.


Mayombe

Zarabanda
Minor Manifestation
ST 13; DX 15; IQ 13; HT 16.
Will 15; Per 14; Speed 7.75; Dodge 11; Move 7.
SM +0; n/a lbs. Fatigue 25.

Moderate Manifestation
ST 19; DX 18; IQ 14; HT 18.
Will 18; Per 15; Speed 9.00; Dodge 12; Move 9.
SM +0; n/a lbs. Fatigue 45.

Major Manifestation
ST 23; DX 20; IQ 14; HT 23.
Will 19; Per 16; Speed 10.75; Dodge 13; Move 10.
SM +0; n/a lbs. Fatigue 85.

Possession
+4 ST [40], +2 DX [40], -1 IQ [-20], +3 HT [30], +4 DR [20], 8 pts. for any combat/weapon skills (as per Oggun, costing 30 pts. for two slots of 4 pts. each), Berserk (12) [-10], Bloodlust (12) [-10]. The Spirit Warrior base is 120 pts. After years of exposure to this spirit, people gain Uncontrollable Appetite (Life) (12) [-15].


Ikku (Death)
Minor Manifestation
ST 12; DX 15; IQ 14; HT 13.
Will 16; Per 16; Speed 7.00; Dodge 10; Move 7.
SM +0; n/a lbs. Fatigue 25.

Moderate Manifestation
ST 16; DX 15; IQ 16; HT 15.
Will 18; Per 16; Speed 7.50; Dodge 11; Move 7.
SM +0; n/a lbs. Fatigue 40.

Major Manifestation
ST 20; DX 16; IQ 18; HT 20.
Will 20; Per 19; Speed 9.00; Dodge 12; Move 9.
SM +0; n/a lbs. Fatigue 75.

Possession
+3 ST [30], +2 DX [40], +5 HT [50], +4 DR [20], 8 pts. each in Stealth, Escape, and Knife [24], Sadism (12) [-15]. The Spirit Warrior base is 149 pts. Spirit Warriors of Ikku must take and fulfill Vow (Sacrifice one victim per month) [-15] in order to keep the ability.


Mbua
Minor Manifestation
ST 13; DX 14; IQ 14; HT 15.
Will 16; Per 17; Speed 7.25; Dodge 11; Move 7.
SM +0; n/a lbs. Fatigue 24.

Moderate Manifestation
ST 17; DX 16; IQ 15; HT 18.
Will 18; Per 20; Speed 8.50; Dodge 12; Move 8.
SM +0; n/a lbs. Fatigue 50.

Major Manifestation
ST 22; DX 17; IQ 17; HT 20.
Will 20; Per 21; Speed 9.25; Dodge 13; Move 9.
SM +0; n/a lbs. Fatigue 75.

Possession
+4 ST [40], +4 DX [80], +3 HT [30], +5 DR [20], Combat Reflexes [15], Danger Sense [15], High Pain Threshold [10], Bloodlust (12) [-10], Sadism (12) [-15]. Upon becoming a Spirit Warrior of Mbua, a person immediately gains Uncontrollable Appetite (Life) (12) [-15], and many Spirit Warriors of Mbua have other debilitating disadvantages (see GURPS Voodoo).


The Kiyumbe
ST 13; DX 14; IQ 7; HT 15.
Will 14; Per 14; Speed 7.25; Dodge 9; Move 6.
SM +0; n/a lbs. Fatigue 25.

Possession
+2 ST [20], +1 HT [10], +1 DR [5], Berserk (6) [-20]. There are no Spirit Warriors of the Kiyumbe.

The Nkisi
ST 13; DX 16; IQ 15; HT 16.
Will 16; Per 16; Speed 8.00; Dodge 11; Move 8.
SM +0; n/a lbs. Fatigue 35.

Possession
+2 ST [20], +2 DX [40], +2 HT [20]. There are no Spirit Warriors of the Nkisi.


The Pantheon of the Lodges

Abraxas
Minor Manifestation
ST 13; DX 13; IQ 14; HT 14.
Will 16; Per 15; Speed 6.75; Dodge 11; Move 8.
SM +0; n/a lbs. Fatigue 40.

Moderate Manifestation
ST 17; DX 16; IQ 16; HT 16.
Will 18; Per 17; Speed 8.00; Dodge 12; Move 8.
SM +0; n/a lbs. Fatigue 80.

Major Manifestation
ST 22; DX 17; IQ 20; HT 20.
Will 21; Per 20; Speed 9.25; Dodge 13; Move 9.
SM +0; n/a lbs. Fatigue 120.

Possession
Abraxas does not possess people.


Pan
Minor Manifestation
ST 11; DX 14; IQ 14; HT 12.
Will 15; Per 14; Speed 6.50; Dodge 10; Move 6.
SM +0; n/a lbs. Fatigue 28.

Moderate Manifestation
ST 16; DX 18; IQ 16; HT 16.
Will 17; Per 16; Speed 8.50; Dodge 12; Move 8.
SM +0; n/a lbs. Fatigue 46.

Major Manifestation
ST 20; DX 21; IQ 17; HT 17.
Will 19; Per 18; Speed 9.50; Dodge 13; Move 10.
SM +0; n/a lbs. Fatigue 75.

Possession
+1 ST [10], +3 DX [60], +2 HT [20], +1 DR [5], +2 Charisma [10], 8pts. each in Musical Instrument (Flute), Sex Appeal, and Carousing [24], Lecherousness (12) [-15], Compulsive Behavior (Carousing) (12) [-5]. The Spirit Warrior base is 109 pts.


Animae
ST 13; DX 15; IQ 15; HT 14.
Will 17; Per 16; Speed 7.25; Dodge 11; Move 7.
SM +0; n/a lbs. Fatigue 35.

Possession
+1 ST [10], +1 DX [20]. There are no Spirit Warriors of Animae.

Daemons
ST 14; DX 15; IQ 10; HT 17.
Will 14; Per 12; Speed 8.00; Dodge 12; Move 8.
SM +0; n/a lbs. Fatigue 50.

Possession
+2 ST [20], +1 DX [20], +2 HT [20]. There are no Spirit Warriors of Daemons.

Genii
ST 12; DX 14; IQ 16; HT 16.
Will 17; Per 17; Speed 7.50; Dodge 11; Move 7.
SM +0; n/a lbs. Fatigue 30.

Possession
+3 ST [30], +2 DX [40], +4 HT [40]. The Spirit Warrior base is 110 pts.

Demiurges
Minor Manifestation
ST 11-13; DX 12-13; IQ 12-14; HT 10-14.
Will 13-15; Per 13-15; Speed 5.50-6.75; Dodge 9-11; Move 6-8.
SM +0; n/a lbs. Fatigue 30-40.

Moderate Manifestation
ST 14-20; DX 13-16; IQ 14-17; HT 14-17.
Will 14-18; Per 14-19; Speed 6.75-8.25; Dodge 10-12; Move 7-9.
SM +0; n/a lbs. Fatigue 45-80.

Major Manifestation
ST 17-32+; DX 14-22; IQ 18-24; HT 18-24.
Will 19-25; Per 19-25; Speed 8.00-11.50; Dodge 11-13; Move 8-10.
SM +0; n/a lbs. Fatigue 60-120+.

Possession
Possession effects of Demiurges vary.


In-Betweeners

Bird People
ST 12; DX 13; IQ 10; HT 13.
Will 10; Per 10; Speed 6.50; Dodge 9; Move 6.
SM +0; 100-150 lbs. Fatigue 13.

Template [Total 293 pts.]: +2 ST [20], +3 DX [60], +3 HT [30], Flight (Winged -25%) [30], Claws (Talons) [8], Doesn’t Breathe [20], Doesn’t Eat or Drink [10], Doesn’t Sleep [20], Empathy [15], Injury Tolerance (Homogenous) [40], Unkillable 1 [50], Regeneration (Regular) [25], Bloodlust (12) [-10], Impulsiveness (12) [-10], Uncontrollable Appetite (Life) (12) [-15].

Cat People
ST 12; DX 14; IQ 10; HT 12.
Will 10; Per 10; Speed 6.50; Dodge 9; Move 6.
SM +0; 130-170 lbs. Fatigue 12.

Template [Total 338 pts.]: +2 ST [20], +4 DX [80], +2 HT [20], Combat Reflexes [15], Doesn’t Breathe [20], Doesn’t Eat or Drink [10], Doesn’t Sleep [20], Flexible [5], Claws (Talons) [8], Sharp Teeth [1], Empathy [15], Injury Tolerance (Homogenous) [40], Unkillable 1 [50], Night Vision 9 [9], Regeneration (Fast) [50], Sadism (12) [-15].

Skin-Changers
ST 14; DX 14; IQ 12; HT 15.
Will 12; Per 12; Speed 7.25; Dodge 10; Move 7.
SM +0; 120-200 lbs. Fatigue 15.

Template [Total 531 pts.]: +4 ST [40], +4 DX [80], +2 IQ [40], +5 HT [50], Combat Reflexes [15], Doesn’t Breathe [20], Doesn’t Eat or Drink [10], Doesn’t Sleep [20], Empathy [15], High Pain Threshold [10], Injury Tolerance (Homogenous) [40], Morph (Requires Skin -20%) [80], Unkillable 1 [50], Unaging [15], Regeneration (Very Fast) [100], Appearance (Horrific) [-24], Sadism (12) [-15], Uncontrollable Appetite (Life) (12) [-15]

Snake People
ST 12; DX 12; IQ 10; HT 12.
Will 10; Per 10; Speed 6.00; Dodge 9; Move 6.
SM +0; 140-200 lbs. Fatigue 12.

Template [Total 237 pts.]: +2 ST [20], +2 DX [40], +2 HT [20], +2 DR [10], Doesn’t Breathe [20], Doesn’t Eat or Drink [10], Doesn’t Sleep [20], Injury Tolerance (Homogenous) [40], Unkillable 1 [50], Regeneration (Regular) [25], Unaging [15], Fangs [2] (Follow-up Toxic Attack 4d, Cyclic 10 seconds, 5 Cycles +100%; Resistible HT–5 -5% [32]), Sadism (12) [-15], Bloodlust (12) [-10], Odious Personal Habit (Prefers to eat small living animals) [-5], Appearance (Monstrous, concealable -75%) [-5], Vulnerability (x2 damage from Fire) [-30], Dislike Sunlight [-1].

The Tontons Makouts
ST 14; DX 12; IQ 9; HT 13.
Will 9; Per 9; Speed 6.25; Dodge 9; Move 6.
SM +0; 150-250 lbs. Fatigue 13.

Template [Total 229 pts.]: +4 ST [40], +2 DX [40], -1 IQ [-20], +3 HT [30], +2 DR [10], Doesn’t Breathe [20], Doesn’t Eat or Drink [10], Doesn’t Sleep [20], Injury Tolerance (Homogenous) [40], Unkillable 1 [50], Regeneration (Regular) [25], High Pain Threshold [10], Bad Temper (12) [-10], Gluttony (12) [-5], Appearance (Hideous) [-16], Uncontrollable Appetite (Life) (12) [-15].

[Note: I'm not sure why some of the In-Betweeners don't have Unaging. I might add it in to all of them that don't already have it, since it seems like an oversight rather than an intention. As far as I can tell, In-Betweener Invulnerability can best be modeled as a combination of Doesn't Breathe, Doesn't Eat or Drink, Doesn't Sleep, Injury Tolerance (Homogenous), and Unkillable 1. Murder Addiction is Uncontrollable Appetite (Life)]


Devourers

ST 28-40+; DX 12-22; IQ 16-26; HT 18-30.
Will IQ+6; Per IQ+5; Speed 7.50-13.00; Dodge 10-17; Move 7-14.
SM var.; var. lbs. Fatigue HT×5+.

Sendings
ST 13-20; DX 15-20; IQ *; HT 15-25.
Will *; Per *; Speed 7.50-11.25; Dodge 10-14; Move 7-11.

SM var.; var. lbs. Fatigue 16-40.

2 comments:

  1. Replies
    1. Mine too. Also, as I'm sure you're aware, it includes a witch in it, as one of the sample characters.

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