Gaming projects I've been noodling around with and their working titles, an incomplete list:
Flanaess Sector: reskinning AD&D 1E as a space opera game, with new classes, spaceship combat, equipment from 1E/4E Gamma World, and intelligent aliens drawn from the intelligent species of Monster Manual/Fiend Folio/Monster Manual 2.
Towers of Saltgate: city-as-dungeon-crawl supplement in the tradition of City-State of the Invincible Overlord, the Chaosium Thieves' World boxed set, or even modules like "Dwellers of the Forbidden City".
Shining Swords: a space opera game in the tradition of Star Wars ("A New Hope" more than any of the other chapters), Traveller, or the Eric John Stark stories of Leigh Brackett, using the rules system found in Flashing Blades, especially including the careers and social climbing adapted to space fantasy; possibly with psionics, but very much not sure about that - even if it does, note that moving things with mind power did not show up at all in that first chapter of Star Wars.
Millennium: medieval fantasy, covering 486CE-1487CE, Europe to Persia, Scandinavia to North Africa. Really, a thorough revision and reworking of Fantasy Wargaming by Galloway et al.
Alpha Cephei: using the Cepheus Engine SRD to clone the MegaTraveller edition of Traveller, with my own setting centered on Terra.
Days of High Adventure: my own D&D, working from the already very stripped-down Swords & Wizardry: White Box, stripping it down to the barest essentials, then building it back up to a more complete rules set focused on long-term campaign play, possibly in combination with Towers of Saltgate, but certainly some sword & sorcery setting; would include faction rules and other GM tools designed to allow players to take full initiative and agency.
I really should just pick one at a time, focus on it, and not throw it away when I get frustrated with it… and try to ignore the most frustrating part, publishing and production, until I can actually look for solutions to questions like editing, art, and layout.





No comments:
Post a Comment