First off, I looked in my mail today, and found a neat little packet from Tim Shorts of Gothridge Manor and GM Games. It was an envelope containing the spiffy adventure (originally a one-page dungeon) called "Where is Margesh Blackblood?". It's available in PDF form at RPGNow for "pay what you want", so you could run right over there right now and get it for free, or for a buck or two, or for a hundred dollars if you wanted to pay that much for it. It's a quick little bounty hunt for a wayward bandit. I love Tim's adventures, even the simple ones like this one. Well, simpler than some. There are some neat twists here that will probably have the players questioning their characters' motivations. Or not.
I am still thinking about how best to really review Traveller5. For a quick one-liner, though, I am sad to say that I am not entirely happy with it. Still, it's got some really good stuff in there.
I was recently nudged back toward working on my Top Secret retroclone. I opened the file, but didn't really get anything done. We'll see how that goes. Most of my other projects, such as the WRG Ancients-based RPG, have pretty much been abandoned. A major exception is the MegaTraveller retroclone idea, which I have modified into a version of that edition adapted to my own SF starfaring setting.
People who have been paying attention to that Goodreads widget down there toward the bottom of the right sidebar will have noticed that I have been reading Stephen King's "Dark Tower" series of books. This is my first time reading them. When I finish the one I am on, I am going to go ahead and read the eighth one (The Wind Through the Keyhole) rather than going on to the fifth one. I am told that this is the intended order, and that King only wrote the fifth-seventh ones first because he wanted to finish the story before he dies (the car accident that almost killed him kinda kicked him in the ass to do it quickly). I'm a little bit surprised that I have never seen a gaming version of Mid-World. I like it, though it is substantially different than my own "sixguns & sorcery" setting.
Speaking of my own settings, Tim Brannan over at The Other Side has given us his own version of Appendix N. I think that's a neat exercise, so I've done up my own, as it would currently be. Like Tim's, mine will also include particularly interesting movies (I'll list them after the books, though). I make no apologies for the fact that I include a couple of westerns, and even an SF title or two. I am, however, going to avoid non-fiction and gaming books for now:
Books:
- Asprin, Robert L.: "Thieves' World" series (editor)
- Burroughs, Edgar Rice: "Barsoom" series
- Cherryh, C.J.: THE DREAMSTONE and THE TREE OF SWORDS AND JEWELS (particularly as published together and slightly revised under the title THE DREAMING TREE; can also be found together, unrevised, as ARAFEL'S SAGA)
- Herbert, Frank: DUNE
- Holdstock, Robert: "Mythago" series
- Howard, Robert E.: "Conan" stories
- L'Amour, Louis: THE HAUNTED MESA, THE WALKING DRUM
- Lee, Tanith: "Flat Earth" series, THE BIRTHGRAVE, et al.
- Leiber, Fritz: "Fafhrd & Grey Mouser" series
- Lovecraft, H.P.: "Dreamlands" stories
- Martin, George R.R.: "A Song of Ice and Fire" series
- Powers, Tim: ON STRANGER TIDES, et al.
- Sabatini, Rafael: CAPTAIN BLOOD, THE SEA HAWK, et al.
- Smith, Clark Ashton: "Zothique" stories, "Averoigne" stories, et al.
- Tolkien, J.R.R.: THE HOBBIT, "Lord of the Rings" trilogy
- Tremayne, Peter: "Sister Fidelma" series
Films:
- Cat People (the original, though the remake is not terrible) and Curse of the Cat People
- Conan the Barbarian (it is not Howard, but Milius's magnum opus is still an intriguing fantasy film)
- The Dark Crystal
- Dead Man
- Dragonslayer
- Excalibur
- Eyes of Fire (sometimes called Cry Blue Sky)
- Fire & Ice
- The Good, the Bad, and the Ugly, and the other two "Man With No Name" films
- Heavy Metal (the Taarna sequence)
- John Carter (like Conan, above, it is not the original, but it is still a good science-fantasy film)
- Krull
- Labyrinth
- Legend
- Lord of the Rings trilogy
- Pale Rider
- Pirates of the Caribbean series
- The Princess Bride
- Princess Mononoke
- The Secret of Roan Inish
- Spirited Away
- Star Wars (the original, now called "Episode IV", is an excellent fantasy adventure story with coming-of-age themes)
- Unforgiven
- The Warrior and the Sorceress
- The Wicker Man
There you go. I don't know if I'm back in the sense of regular posting, but I hope to at least post a little more often than I have been.
Looking forward to hearing what you have to say about T5. I was put off quite early for, possibly a rather trivial reason, when I discovered the central dice mechanic had been switched from the old "roll over" to a "roll under". Somehow that just didn't seem like the old Traveller we played for years.
ReplyDeleteYeah, Mr. Miller chose to refine the system that he'd developed for T4 (and which originates, I'd say, in TNE), rather than (as I'd hoped) abandoning that direction and returning to classic Traveller (not necessarily CT, either, since they can be found in CT, MT, and MgT!) principles. However, at this point, the "roll under" method is now firmly entrenched in Traveller, as more than half of the versions which have appeared make use of it (TNE, T4, GT, T5).
DeleteShow's how long it is since I've been away from Traveller. Only other Traveller I've read is the Mongoose iteration.
DeleteYeah, MgT gave us many useful tools to return to Traveller as it was originally. The system is reasonably similar to CT, it includes a developers' kit that falls under a version of the OGL (which potentially allows retroclones), and it includes a lot of material that allows the game to continue beyond the assumptions of the Imperium setting that were baked into the original game.
DeleteWelcome back!
ReplyDeleteI'm not sure I've ever really put together my own Appendix N... It's a good idea though!
Thanks!
DeleteAt the very least, a personal Appendix N allows you to focus your ideas for the setting. It might even give you some new ones!