Monday, August 4, 2014

Another GURPS 4E Resource - Old West NPCs

I worked on this for a while, and I will probably get back to it. The plan was a sixguns & sorcery setting, with the Old West standing in for the more typical Barbarian or Medieval background. I love the idea, and I want to play in it, but my ideas for it are a little further-reaching than I'd wanted. Still, I have this for it. "This" refers to a set of NPC templates, built out of the NPCs in The Knuckleduster Cowtown Creator, one of the most useful resources for an Old West setting (whether game or fiction writing) that I've ever seen. The templates in that product were given stats for either Deadlands or D20, which wasn't very useful to me. However, GURPS Deadlands included conversion rules for Deadlands to GURPS Deadlands in the Dime Novel adventure titled Aces & Eights. Using the conversions straight resulted in heavily overpowered NPCs (the "Loafer" template, for example, originally weighed in at over 100 points!), so I toned them down considerably using a number of techniques. I still think that the point values might be a touch high, but they should work well enough for a high adventure setting. I also didn't convert the train-based templates (Conductor, Train Robber, etc.), as there aren't any trains in my sixguns & sorcery setting.

As usual, because of the lengthy nature, the actual stats are behind a cut.



Type: Drover Point Value: 73
ST 11 DX 11 IQ 10 HT 11 Basic Speed 5.5
HP 11 FP 11 Will 10 Per 10 Move 5
Ads/Disads: Wealth (Comfortable) [10], Fit [5], Greed (12) [-15], Stubbornness [-5]
Skills: Animal Handling (Cattle) IQ+3 [12], Detect Lies Per+2 [12], Guns (Pistol) DX+1 [2], Guns (Rifle) DX+1 [2], Riding (Horse) DX+2 [8], Tracking Per+1 [4], Veterinary IQ+1 [8]


Type: Trail Boss Point Value: 102
ST 12 DX 11 IQ 10 HT 12 Basic Speed 5.75
HP 12 FP 12 Will 10 Per 10 Move 5
Ads/Disads: Absolute Direction [5], DR1 (Tough Skin -40%) [3], Addiction (Tobacco) [-5], Overconfidence (12) [-5]
Skills: Animal Handling (Cattle) IQ+3 [12], Brawling DX+2 [4], Guns (Pistol) DX+2 [4], Guns (Rifle) DX+2 [4], Riding (Horse) DX+2 [8], Tracking Per+1 [4], Veterinary IQ+1 [8]


Type: Cowhand Point Value: 99
ST 13 DX 11 IQ 9 HT 12 Basic Speed 5.75
HP 13 FP 12 Will 9 Per 12 Move 5
Ads/Disads: Berserk (12) [-10], Sense of Duty (Trail Boss) [-2]
Skills: Animal Handling (Cattle) IQ+2 [8], Brawling DX+1 [2], Guns (Pistol) DX+1 [2], Guns (Rifle) DX+1 [2], Lasso DX+2 [8], Riding (Horse) DX+2 [8], Survival (Plains) Per +1 [4], Tracking Per+1 [4], Veterinary IQ+1 [8]


Type: Cookie Point Value: 78
ST 9 DX 11 IQ 11 HT 11 Basic Speed 5.5
HP 9 FP 11 Will 11 Per 11 Move 5
Ads/Disads: Acute Hearing 2 [4], Language Talent [10], Luck [15], Odious Personal Habit (Talks too much and about the wrong things) [-10]
Skills: Fast-Talk IQ+1 [4], First Aid IQ [1], Guns (Pistol) DX [1], Guns (Shotgun) DX [1], Public Speaking IQ+2 [8], Teamster (Equines) IQ+1 [4]


Type: Wrangler Point Value: 87
ST 11 DX 11 IQ 10 HT 11 Basic Speed 5.5
HP 11 FP 11 Will 10 Per 10 Move 5
Ads/Disads: Acute Vision 3 [6], Fit [5], Intolerance (Tinhorns) [-5], Obsession (Own a Ranch) [-5]
Skills: Animal Handling (Equines) IQ+2 [8], Brawling DX+1 [2], Guns (Pistol) DX+2 [4], Guns (Rifle) DX+2 [4], Lasso DX+1 [4], Riding (Horse) DX+2 [8], Teamster (Equines) IQ+2 [8], Veterinary IQ+1 [8]


Type: Rustler Point Value: 53
ST 11 DX 11 IQ 10 HT 11 Basic Speed 5.5
HP 11 FP 11 Will 10 Per 10 Move 5
Ads/Disads: Absolute Direction [5], Acute Vision 2 [4], Enemy (Lawmen and bounty hunters) (6) [-15], Greed (12) [-15]
Skills: Animal Handling (Cattle) IQ+1 [4], Animal Handling (Equines) IQ+1 [4], Brawling DX+1 [2], Guns (Pistol) DX+2 [4], Guns (Rifle) DX+2 [4], Lasso DX+1 [4], Riding (Horse) DX+1 [4], Stealth DX+1 [4], Survival (Plains) Per+1 [4], Tracking Per+1 [4]


Type: Jayhawker Point Value: 111
ST 12 DX 11 IQ 10 HT 12 Basic Speed 5.75
HP 12 FP 12 Will 10 Per 11 Move 5
Ads/Disads: Acute Vision 2 [4], Fit [5], Bad Temper (12) [-10], Enemy (Lawmen and bounty hunters) (6) [-15]
Skills: Animal Handling (Cattle) IQ+1 [4], Animal Handling (Equines) IQ+1 [4], Brawling DX+1 [2], Guns (Pistol) DX+2 [4], Guns (Rifle) DDX+2 [4], Lasso DX+1 [4], Riding (Horse) DX+1 [4], Survival (Plains) Per [2], Tracking Per+1 [4]


Type: Granger Point Value: ~75
ST 11 DX 11 IQ 11 HT 11 Basic Speed 5.5
HP 11 FP 11 Will 11 Per 11 Move 5
Ads/Disads: Fearlessness 3 [6], High Pain Threshold [10], Less Sleep 3 [6], Delusion (There is no supernatural) [-5], Ligh Sleeper [-5], Pacifism (Cannot Kill) [-15]
Skills: Guns (Pistol) DX+2 [4], Guns (Rifle) DX+2 [4], Riding (Horse) DX [2], Survival (Plains) Per+1 [4], (Appropriate Occupational Skill) Stat+1 [~4]


Type: Cattle Inspector Point Value: 152
ST 11 DX 12 IQ 11 HT 11 Basic Speed 5.75
HP 11 FP 11 Will 11 Per 11 Move 5
Ads/Disads: Fearlessness 2 [4], Legal Enforcement Powers [5], Reputation 1 (Everyone, 10) [3], Code of Honor (Law of the West) [-5], Overconfidence (12) [-5]
Skills: Animal Handling (Cattle) IQ+1 [4], Brawling DX+1 [2], Detect Lies Per+3 [16], Guns (Pistol) DX+2 [4], Guns (Rifle) DX+2 [4], Intimidation Will+3 [12], Riding (Horse) DX+2 [8], Survival (Plains) Per+1 [4], Tracking Per+2 [8], Veterinarian IQ+1 [8]


Type: Bartender Point Value: ~98
ST 10 DX 11 IQ 11 HT 11 Basic Speed 6
HP 10 FP 11 Will 11 Per 11 Move 6
Ads/Disads: Acute Hearing 2 [4], (Patrons, Contacts, Wealth as appropriate), (Curious, Greed, Addiction, Cowardice as appropriate)
Skills: Area Knowledge (various) IQ+3 [8], Bartender IQ+3 [12], Brawling DX+1 [2], Detect Lies Per+3 [16], Guns (Shotgun) DX+1 [2], Public Speaking IQ+1 [4]


Type: Loafer Point Value: 56
ST 10 DX 11 IQ 11 HT 10 Basic Speed 5.25
HP 10 FP 10 Will 11 Per 11 Move 5
Ads/Disads: Appearance (Handsome) [12], Luck [15], Addiction or Alcoholism [-15], Cowardice (12) [-10], Laziness [-10]
Skills: Detect Lies Per+1 [8], Fast-Talk IQ+1 [4], Gambling IQ+1 [4], Pickpocket DX [4], Stealth DX+1 [4]


Type: Dimwit Point Value: ~18
ST 13 DX 10 IQ 8 HT 11 Basic Speed 5.25
HP 13 FP 11 Will 8 Per 8 Move 5
Ads/Disads: DR1 (Tough Skin -40%) [3], High Pain Threshold [10], Berserk (12) [-10], Illiteracy [-3], (various appropriate mental disadvantages) [-10/var.]
Skills: Brawling DX+1 [2], Detect Lies Per+1 [8], Fast-Talk IQ+1 [4], Streetwise IQ+2 [8], Survival (Plains) Per+1 [4], Throwing DX [2]


Type: Foreigner (Spy Variant) Point Value: 122
ST 11 DX 12 IQ 11 HT 11 Basic Speed 5.75
HP 11 FP 11 Will 11 Per 14 Move 5
Ads/Disads: Fearlessness 2 [4], Less Sleep 3 [6], Duty (Foreign Government, etc.) (12) [-10], Light Sleeper [-5], Social Stigma (Minority) [-10]
Skills: Detect Lies Per+1 [8], Disguise IQ [2], Fast-Talk IQ+1 [4], Guns (Pistol) DX+2 [4], Knife DX+1 [2], Lockpicking DX+1 [4], Sleight of Hand DX+1 [8], Stealth DX+2 [8], Streetwise IQ+1 [4], Survival (Plains) Per+1 [4], Thrown Weapon (Knife) DX [1], Tracking Per+2 [8]


Type: Troublemaker Point Value: 60
ST 12 DX 11 IQ 10 HT 11 Basic Speed 5.5
HP 12 FP 11 Will 10 Per 10 Move 5
Ads/Disads: DR1 (Tough Skin -40%) [3], Fit [5], Bad Temper (12) [-10], Impulsiveness (12) [-10]
Skills: Detect Lies Per+1 [8], Fast-Draw (Pistol) DX+1 [2], Fast-Talk IQ [2], Guns (Pistol) DX+1 [2], Guns (Shotgun) DX+1 [2], Knife DX+1 [2], Stealth DX+1 [4]


Type: “Drummer” Point Value: ~65
ST 10 DX 10 IQ 11 HT 11 Basic Speed 5.25
HP 10 FP 11 Will 11 Per 14 Move 5
Ads/Disads: Voice [10], Curious (9) [-7], Stubbornness [-5], (May have Greed (12) [-15])
Skills: Detect Lies Per+1 [8], Fast-Talk IQ+3* [4], Merchant IQ+1 [4], Sleight of Hand DX [4], Teamster (Equines) IQ [2]

*includes bonus for Voice


Type: Drunkard Point Value: 39
ST 11 DX 11 IQ 10 HT 9 Basic Speed 5
HP 11 FP 9 Will 10 Per 10 Move 5
Ads/Disads: High Pain Threshold [10], Luck [15], Alcoholism [-15], Wealth (Poor) [-15]
Skills: Gambling IQ+1 [4], Pickpocket DX+1 [8], Public Speaking IQ [2], Stealth DX+1 [4], Streetwise IQ+1 [4], Survival (Plains) Per [2]


Type: McSomething Boy Point Value: 27
ST 13 DX 11 IQ 9 HT 11 Basic Speed 5.5
HP 13 FP 11 Will 9 Per 9 Move 5
Ads/Disads: Ambidexterity [5], Berserk (12) [-10], Enemy (Lawmen and bounty hunters) (6) [-15], Odious Personal Habit (Talks too much and about the wrong things) [-10]
Skills: Brawling DX+1 [2], Fast-Draw (Pistol) DX [1], Fast-Talk IQ+1 [4], Guns (Pistol) DX+1 [2], Guns (Shotgun) DX+1 [2], Stealth DX [2], Streetwise IQ+1 [4]


Type: Outlaw Gang Member Point Value: 48
ST 11 DX 11 IQ 10 HT 11 Basic Speed 5.5
HP 11 FP 11 Will 10 Per 10 Move 5
Ads/Disads: Acute Vision 2 [4], High Pain Threshold [10], Less Sleep 3 [6], Enemy (Lawmen and bounty hunters) (6) [-15], Greed (12) [-15]
Skills: Fast-Talk IQ+1 [4], Guns (Pistol) DX+1 [2], Guns (Rifle) DX+1 [2], Knife DX+1 [2], Riding (Horse) DX [2], Stealth DX [2], Survival (as appropriate) Per+1 [4]


Type: Legendary Gunman Point Value: ~297
ST 12 DX 13 IQ 12 HT 13 Basic Speed 7
HP 12 FP 13 Will 12 Per 12 Move 7
Ads/Disads: Ambidexterity [5], Fearlessness 6 [12], Reputation 3 (Gunfighters, 10) [3], Voice [10], Overconfidence (12) [-5], (may have Nightmares (12) [-5])
Skills: Brawling DX+3 [8], Detect Lies Per+3 [16], Fast-Draw (Pistol) DX+3 [8], Fast-Talk IQ+3* [4], Gambling IQ+3 [12], Guns (Pistol) DX+3 [8], Guns (Rifle) DX+3 [8], Intimidation Will+6 [24], Streetwise IQ+3 [12], Tracking Per+3 [12]

*includes bonus for Voice


Type: Old Coot Point Value: 49 or 64
ST 9 DX 10 IQ 12 HT 10 Basic Speed 5
HP 9 FP 10 Will 12 Per 12 Move 5
Ads/Disads: Absolute Direction [5], Acute Hearing 2 [4], Fearlessness 3 [6], (pick one of: Social Disease [-5], Chronic Pain [-5], Restricted Diet (Very Common, Substitution) [-5], or One Arm [-20])
Skills: Area Knowledge IQ+3 [8], Detect Lies Per+1 [4], Fast-Talk IQ+1 [4], Public Speaking IQ+1 [4], Streetwise IQ+1 [4]


Type: Spy Point Value: 142
ST 11 DX 12 IQ 11 HT 11 Basic Speed 5.75
HP 11 FP 11 Will 11 Per 14 Move 5
Ads/Disads: Fearlessness 2 [4], Less Sleep 3 [6], Code of Honor (Vendetta) [-5], Duty (organization, government, etc.) (9) [-10], Light Sleeper [-5]
Skills: Detect Lies Per+1 [8], Disguise IQ [2], Fast-Talk IQ+1 [4], Guns (Pistol) DX+2 [4], Knife DX+1 [2], Lockpicking DX+1 [4], Sleight of Hand DX+1 [8], Stealth DX+2 [8], Streetwise IQ+1 [4], Survival (as appropriate) Per+1[4], Thrown Weapon (Knife) DX [1], Tracking Per+2 [8]


Type: Extortionist Point Value: 56
ST 13 DX 11 IQ 10 HT 11 Basic Speed 5.5
HP 13 FP 11 Will 10 Per 10 Move 5
Ads/Disads: Fit [5], Bad Temper (12) [-10], Berserk (12) [-10], Greed (12) [-15]
Skills: Fast-Talk IQ+1 [4], Guns (Pistol) DX+1 [2], Guns (Rifle) DX+1 [2], Guns (Shotgun) DX+1 [2], Intimidation Will+2 [8], Knife DX+1 [2], Stealth DX [2], Streetwise IQ+1 [4]


Type: Piano Player Point Value: 50
ST 10 DX 11 IQ 11 HT 10 Basic Speed 5.25
HP 10 FP 10 Will 11 Per 11 Move 5
Ads/Disads: Acute Hearing 2 [4], Voice [10], Odious Personal Habit (Snob) [-10], Pacifism (Cannot Kill) [-15]
Skills: Area Knowledge IQ+1 [2], Detect Lies Per [4], Musical Composition IQ [4], Musical Instrument (Piano) IQ+1 [8], Singing HT+4* [4], Sleight of Hand DX [4]

*includes bonus for Voice


Type: Preacher Point Value: 100
ST 10 DX 11 IQ 12 HT 10 Basic Speed 5.25
HP 10 FP 10 Will 14 Per 12 Move 5
Ads/Disads: Fearlessness 3 [6], Voice [10], (Divine Favor 6 [25] in appropriate settings), (appropriate disadvantages, disciplines of faith, etc. for a total of [-20])
Skills: Detect Lies Per [4], Fast-Talk IQ+3* [4], Intimidation Will+1 [4], Public Speaking IQ+4* [8], Teamster (Equines) IQ [2], Theology IQ+2 [12]

*includes bonus for Voice


Type: Dance Hall Girl Point Value: ~50
ST 10 DX 11 IQ 10 HT 10 Basic Speed 5.25
HP 10 FP 10 Will 10 Per 10 Move 5
Ads/Disads: Acute Hearing 2 [4], Appearance (Attractive) [4], Absent-Mindedness [-15], Obsession (various) (12) [-5], (optionally: Odious Personal Habit (Snob) [-10], Pacifism (Cannot Kill) [-15])
Skills: Area Knowledge (town) IQ+1 [2], Dancing DX+1 [4], Detect Lies Per [4], Fast-Talk IQ+1 [4], Pickpocket DX [4], Sex Appeal HT+3* [8], Singing HT+2 [4], Sleight of Hand DX [4], Stealth DX+1 [4], Streetwise IQ+1 [4]

*includes bonus for Appearance


Type: Dance Hall “Rustler” Point Value: 50
ST 11 DX 10 IQ 10 HT 10 Basic Speed 6
HP 11 FP 10 Will 10 Per 10 Move 6
Ads/Disads: Voice [10], Lecherousness (12) [-15], Obsession (various) (12) [-5]
Skills: Area Knowledge (town) IQ+1 [2], Brawling DX+1 [2], Detect Lies Per+1 [8], Fast-Talk IQ+4* [8], Guns (Pistol) DX+1 [2], Guns (Rifle) DX+1 [2], Guns (Shotgun) DX+1 [2], Performance IQ+3* [4]

*includes bonus for Voice


Type: Twinkle Toes Point Value: 108
ST 12 DX 11 IQ 10 HT 12 Basic Speed 5.75
HP 12 FP 12 Will 10 Per 12 Move 5
Ads/Disads: Appearance (Handsome) [12], Illiteracy [-3], Sense of Duty (friends) (12) [-5]
Skills: Animal Handling (Cattle) IQ+2 [8], Brawling DX+1 [2], Dancing DX+1 [4], Guns (Pistol) DX+1 [2], Guns (Rifle) DX+1 [2], Lasso DX+1 [4], Riding (Horse) DX+2 [8], Survival (Plains) Per [2], Tracking Per [2]


Type: Devious Demimonde Point Value: ~105
ST 10 DX 11 IQ 10 HT 11 Basic Speed 5.5
HP 10 FP 11 Will 10 Per 10 Move 5
Ads/Disads: Appearance (Beautiful) [12], Luck [15], Alcoholism or Addiction [-15], Obsession (various) (12) [-5], (optional: Pacifism (Cannot Kill or Self-Defense Only) [-15])
Skills: Area Knowledge (town) IQ+1 [2], Detect Lies Per+1 [8], Fast-Talk IQ+2 [8], Performance IQ+3 [12], Pickpocket DX+2 [12], Sex Appeal HT+2 [8], Sleight of Hand DX+1 [8], Stealth DX [2], Streetwise IQ+2 [8]


Type: Professional Gambler Point Value: ~159
ST 10 DX 12 IQ 11 HT 11 Basic Speed 6
HP 10 FP 11 Will 11 Per 14 Move 6
Ads/Disads: Luck [15], (optional: Appearance (Handsome) [12], Wealth (variable) [var.]), Lecherousness (12) [-15], Odious Personal Habit (various) [-5]
Skills: Brawling DX+1 [2], Detect Lies Per+3 [16], Fast-Talk IQ+3 [12], Gambling IQ+3 [12], Guns (Pistol) DX+2 [4], Intimidation Will+3 [12], Sleight of Hand DX+3 [16]


Type: “Fancy House” Girl Point Value: 69
ST 10 DX 11 IQ 10 HT 11 Basic Speed 5.5
HP 10 FP 11 Will 10 Per 10 Move 5
Ads/Disads: Acute Hearing 2 [4], Appearance (Beautiful) [12], Clueless [-10] (or Gullibility (12) [-10]), Obsession (various) (12) [-5], (optional: Odious Personal Habit (Snob) [-5], Pacifism (Cannot Kill) [-15])
Skills: Area Knowledge (town) IQ+1 [2], Dancing DX+1 [4], Detect Lies Per [4], Fast-Talk IQ+1 [4], Pickpocket DX [4], Sex Appeal HT+4* [8], Singing HT+1 [2], Sleight of Hand DX [4], Stealth DX [2], Streetwise IQ+1 [4]

*includes bonus for Appearance; +2 more for those attracted to women


Type: Barber Point Value: 60
ST 10 DX 11 IQ 10 HT 11 Basic Speed 5.5
HP 10 FP 11 Will 10 Per 13 Move 5
Ads/Disads: Acute Hearing 2 [4], Curious (6) [-10], Squeamish (12) [-10]
Skills: Area Knowledge (county) IQ+1 [2], Detect Lies Per+1 [8], Physician IQ+1 [8], Professional Skill (Barber) IQ+2 [8]


Type: Justice of the Peace Point Value: ~69
ST 10 DX 10 IQ 12 HT 11 Basic Speed 5.25
HP 10 FP 11 Will 12 Per 12 Move 5
Ads/Disads: (Wealth, Contacts, Favors, Patrons as appropriate), Bad Sight [-10], Fanaticism [-15]
Skills: Area Knowledge (county) IQ+1 [2], Detect Lies Per+2 [12], Fast-Talk IQ+1 [4], Law (Civil) IQ+2 [12], Law (Criminal) IQ+2 [12], Teamster (Equines) IQ [2]


Type: Bank Employee Point Value: 50
ST 10 DX 10 IQ 11 HT 10 Basic Speed 5
HP 10 FP 10 Will 11 Per 14 Move 5
Ads/Disads: Acute Vision 2 [4], Careful [-1], Obsession (Own a business) (12) [-5]
Skills: Accounting IQ+1 [8], Area Knowledge (town) IQ+1 [2], Detect Lies Per [4], Guns (Shotgun) DX [1], Teamster (Equines) IQ [2]


Type: Bank Robber Point Value: 65
ST 11 DX 11 IQ 10 HT 11 Basic Speed 6
HP 11 FP 11 Will 10 Per 11 Move 6
Ads/Disads: Fearlessness 2 [4], Enemy (Lawmen and bounty hunters) (6) [-15], Greed (12) [-15]
Skills: Brawling DX+1 [4], Fast-Talk IQ+1 [4], Guns (Pistol) DX+1 [2], Guns (Shotgun) DX+1 [2], Intimidation Will+5 [20], Riding (Horse) DX [2], Stealth DX [2]


Type: Safe Cracker Point Value: 70
ST 11 DX 11 IQ 10 HT 11 Basic Speed 6
HP 11 FP 11 Will 10 Per 13 Move 6
Ads/Disads: Absolute Direction [5], Fearlessness 2 [4], High Manual Dexterity 1 [5], Enemy (Lawmen and bounty hunters) (6) [-15], Greed (12) [-15]
Skills: Brawling DX+1 [2], Fast-Talk IQ+1 [4], Guns (Pistol) DX+1 [2], Lockpicking DX+1 [4], Riding (Horse) DX [2], Stealth DX [2]


Type: Store Proprietor Point Value: ~28
ST 10 DX 10 IQ 10 HT 10 Basic Speed 5
HP 10 FP 10 Will 13 Per 10 Move 5
Ads/Disads: Wealth (variable) [var.], Stubbornness [-5], (optional: Miserliness (12) [-10])
Skills: Area Knowledge (county) IQ+1 [2], Detect Lies Per+1 [8], Guns (Shotgun) DX+1 [2], Merchant IQ+2 [8], Theology IQ+1 [8]


Type: Stage Driver Point Value: 86
ST 11 DX 11 IQ 10 HT 11 Basic Speed 5.5
HP 11 FP 11 Will 10 Per 13 Move 5
Ads/Disads: Absolute Direction [5], Fearlessness 3 [6], Obsession (own a piece of land) [-5], Odious Personal Habit (talks too much and about the wrong things) [-10]
Skills: Animal Handling (Equines) IQ+2 [8], Brawling DX+1 [2], Detect Lies Per [4], Guns (Pistol) DX+1 [2], Guns (Rifle) DX+1 [2], Riding (Horse) DX [2], Teamster (Equines) IQ+2 [8], Tracking Per [2]


Type: Shotgun Messenger Point Value: 85
ST 11 DX 11 IQ 10 HT 11 Basic Speed 5.5
HP 11 FP 11 Will 10 Per 11 Move 5
Ads/Disads: Combat Reflexes [15], Fearlessness 2 [4], Less Sleep 3 [6], Intolerance (e.g Apaches) [-5], Light Sleeper [-5], Overconfidence (12) [-5]
Skills: Brawling DX+1 [2], Detect Lies Per [4], Guns (Pistol) DX+2 [4], Guns (Rifle) DX+2 [4], Guns (Shotgun) DX+2 [4], Riding (Horse) DX+2 [8], Teamster (Equines) IQ+1 [4]


Type: Bandit Point Value: 54
ST 11 DX 11 IQ 10 HT 11 Basic Speed 6
HP 11 FP 11 Will 10 Per 11 Move 6
Ads/Disads: Ambidexterity [5], Fearlessness 2 [4], Enemy (Lawmen and bounty hunters) (9) [-30]
Skills: Brawling DX+1 [2], Fast-Talk IQ [2], Guns (Pistol) DX+1 [2], Guns (Shotgun) DX+1 [2], Intimidation Will+2 [8], Riding (Horse) DX [2], Stealth DX [2]


Type: Lawyer Point Value: ~94
ST 10 DX 10 IQ 12 HT 10 Basic Speed 5
HP 10 FP 10 Will 12 Per 12 Move 5
Ads/Disads: Voice [10] (Wealth, Contacts, Favors, and Patrons as appropriate), (optional: Fanaticism [-15], Greed (12) [-15], Odious Personal Habit (Snob) [-10])
Skills: Area Knowledge (county) IQ+1 [2], Detect Lies Per+1 [8], Fast-Talk IQ+5* [12], Intimidation Will+1 [4], Law (type) IQ+1 [8], Public Speaking IQ+4* [8], Teamster (Equines) IQ [2]

*includes bonus for Voice


Type: Doctor Point Value: ~85
ST 10 DX 10 IQ 12 HT 10 Basic Speed 5
HP 10 FP 10 Will 12 Per 12 Move 5
Ads/Disads: Fearlessness 2 [4], Wealth (varies) [var.], Pacifist (Cannot Kill) [-15], Vow (Never refuse medical aid) [-10]
Skills: Biology IQ+1 [12], Detect Lies Per+1 [8], Pharmacy (Synthetic) IQ+1 [8], Physician IQ+3 [16], Surgery IQ+3 [20], Teamster (Equines) IQ [2]


Type: Tinhorn Gambler Point Value: ~59
ST 10 DX 11 IQ 11 HT 10 Basic Speed 6
HP 10 FP 10 Will 11 Per 11 Move 6
Ads/Disads: Luck [15], (optional: Wealth (varies) [var.]), Alcoholism or Addiction [-15], Greed (12) [-15]
Skills: Detect Lies Per [4], Fast-Talk IQ+2 [8], Gambling IQ+2 [8], Guns (Pistol) DX+1 [2], Sleight of Hand DX+2 [12]


Type: Lady Gambler Point Value: ~66
ST 10 DX 11 IQ 11 HT 10 Basic Speed 5.25
HP 10 FP 10 Will 11 Per 11 Move 5
Ads/Disads: Appearance (Attractive) [4], Luck [15], (optional: Wealth (varies) [var.]), Obsession (varies) [-5], Pacifism (Cannot Kill or Self-Defense Only) [-15]
Skills: Detect Lies Per [4], Fast-Talk IQ+2 [8], Gambling IQ+2 [8], Guns (Pistol) DX [1], Sex Appeal HT+1* [2], Sleight of Hand DX [4]

*includes bonus for Appearance


Type: Riverboat Gambler Point Value: ~79
ST 10 DX 11 IQ 11 HT 11 Basic Speed 6
HP 10 FP 11 Will 11 Per 11 Move 6
Ads/Disads: Luck [15], (optional: Appearance (Handsome) [12], Wealth (varies) [var.]), Enemy (Lawmen and bounty hunters) (6) [-15], Lecherousness (12) [-15]
Skills: Brawling DX+1 [2], Detect Lies Per [4], Fast-Talk IQ+3 [12], Gambling IQ+2 [8], Guns (Pistol) DX+1 [2], Knife DX+1 [2], Sleight of Hand DX [4]


Type: High Roller Point Value: ~102
ST 10 DX 11 IQ 11 HT 11 Basic Speed 6
HP 10 FP 11 Will 11 Per 11 Move 6
Ads/Disads: Appearance (Handsome) [12], Luck [15], (optional: Wealth (varies) [var.]), Lecherousness (12) [-15], Odious Personal Habit (Tinhorn) [-10]
Skills: Detect Lies Per+1 [8], Fast-Talk IQ+3 [12], Gambling IQ+3 [12], Guns (Pistol) DX+1 [2], Knife DX+1 [2], Sleight of Hand DX [4]


Type: Bookie Point Value: ~84
ST 10 DX 11 IQ 11 HT 10 Basic Speed 5.25
HP 10 FP 10 Will 11 Per 11 Move 5
Ads/Disads: Luck [15], Wealth (varies) [var.], Greed (12) [-15]
Skills: Accounting IQ+1 [8], Detect Lies Per+2 [12], Fast-Talk IQ+3 [12], Gambling IQ+2 [8], Guns (Pistol) DX+1 [2], Knife DX+1 [2]


Type: Hustler Point Value: ~121
ST 11 DX 12 IQ 11 HT 11 Basic Speed 6
HP 11 FP 11 Will 11 Per 11 Move 6
Ads/Disads: Luck [15], (optional: Ally (varies) [var.]), Greed (12) [-15]
Skills: Acting IQ+2 [8], Brawling DX+1 [2], Detect Lies Per+1 [8], Fast-Talk IQ+2 [8], Gambling IQ+1 [4], Guns (Pistol) DX+1 [2], Sleight of Hand DX [4]


Type: Town Marshal Point Value: ~149
ST 12 DX 12 IQ 11 HT 12 Basic Speed 7
HP 12 FP 12 Will 11 Per 11 Move 7
Ads/Disads: Fearlessness 4 [8], Legal Enforcement Powers [5], Berserk (12) [-10], Duty (12) [-10], (optional: Charitable (12) [-15])
Skills: Brawling DX+1 [2], Detect Lies Per+1 [8], Fast-Draw (Pistol) DX+1 [2], Fast-Talk IQ+1 [4], Guns (Pistol) DX+1 [2], Guns (Rifle) DX+1 [2], Intimidation Will+1 [4], Riding (Horse) DX+1 [4], Streetwise IQ+1 [4]


Type: Deputy Marshal Point Value: ~84
ST 11 DX 11 IQ 10 HT 11 Basic Speed 6
HP 11 FP 11 Will 10 Per 10 Move 6
Ads/Disads: Ambidexterity [5], Fearlessness 1 [2], Legal Enforcement Powers [5], Duty (12) [-10], Overconfidence (12) [-5], (optional: Charitable (12) [-15], others as needed)
Skills: Brawling DX+1 [2], Detect Lies Per+1 [8], Fast-Talk IQ+1 [4], Guns (Pistol) DX+1 [2], Guns (Rifle) DX+1 [2], Guns (Shotgun) DX+1 [2], Intimidation Will+1 [4], Riding (Horse) DX+1 [4], Tracking Per+1 [4]


Type: Sheriff Point Value: 172
ST 12 DX 12 IQ 11 HT 12 Basic Speed 7
HP 12 FP 12 Will 11 Per 11 Move 7
Ads/Disads: Fearlessness 5 [10], Legal Enforcement Powers [5], Berserk (12) [-10], Duty (12) [-10], Overconfidence (12) [-5], (optional: Charitable (12) [-15])
Skills: Brawling DX+1 [2], Detect Lies Per+2 [12], Fast-Draw (Pistol) DX+2 [4], Fast-Talk IQ+3 [12], Guns (Pistol) DX+2 [4], Guns (Rifle) DX+2 [4], Intimidation Will+2 [8], Riding (Horse) DX+1 [4], Streetwise IQ+1 [4], Tracking Per+2 [8]


Type: Deputy Sheriff Point Value: 89
ST 11 DX 11 IQ 10 HT 11 Basic Speed 6
HP 11 FP 11 Will 10 Per 10 Move 6
Ads/Disads: Ambidexterity [5], Fearlessness 1 [2], Legal Enforcement Powers [5], Duty (12) [-10], Overconfidence (12) [-5], Sense of Duty (friends) [-5], (others as needed)
Skills: Brawling DX+1 [2], Detect Lies Per+1 [8], Fast-Talk IQ+1 [4], Guns (Pistol) DX+1 [2], Guns (Rifle) DX+1 [2], Guns (Shotgun) DX+1 [2], Intimidation Will+1 [4], Riding (Horse) DX+1 [4], Tracking Per+1 [4]


Type: US Marshal Point Value: 177
ST 12 DX 12 IQ 11 HT 12 Basic Speed 7
HP 12 FP 12 Will 11 Per 11 Move 7
Ads/Disads: Fearlessness 5 [10], Legal Enforcement Powers [5], Berserk (12) [-10], Duty (12) [-10], Overconfidence (12) [-5], (optional: Charitable (12) [-15])

Skills: Brawling DX+1 [2], Detect Lies Per+2 [12], Fast-Draw (Pistol) DX+2 [4], Fast-Talk IQ+2 [8], Guns (Pistol) DX+2 [4], Guns (Rifle) DX+2 [4], Intimidation Will+2 [8], Riding (Horse) DX+1 [4], Survival (as appropriate) Per+2 [8], Tracking Per+2 [8]

2 comments:

  1. I am getting ready to run a GURPS oathbound, plain as day, sworn gunslinger campaign and this article was a huge help. Thanks for all of the hard work.

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    Replies
    1. Glad that it could be helpful! Sorry for not putting your comment through sooner—it seems that Blogger isn't bothering to inform me of comments awaiting moderation anymore.

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